Wednesday, December 21, 2011

Star Wars: The Old Republic takes on World of Warcraft with force


After at least three years and an estimated $155 million, Electronic Arts and BioWare open their new massive multiplayer game, Star Wars: The Old Republic to general audiences on December 20.
The developers' hope is that the game will bring meaningful competition to the World of Warcraft-dominated online gaming market. Gamers and the "Star Wars" faithful, on the other hand, just hope the game is fun. We've been playing the game in an early release phase, open to customers who preordered the game and others.
(Credit: GameSpot)
Rich:
Games in the MMO (massive multiplayer online) genre are notoriously hard to review in the days after launch. Between the large volume of content, the inevitable early-day technical kinks, and the maturation period for the player economy and social structures, most MMOs need a bit of a burn-in period. While I can report on the first 30 or so hours of gameplay, that only touches on a fraction of the entire experience.
What I can say is that so far, Star Wars: The Old Republic feels as if it truly can become the World of Warcraft-killer of Electronic Arts' dreams.
The game's setting, 4,000 years before the time period of the original films, has popped up before in "Star Wars"-licensed products. BioWare's popular single-player Star Wars: Knights of the Old Republic PC and original Xbox role-playing games used the same setting. Before those games, the pre-Episode I era also served as the backdrop for a series of "Star Wars" comic books from publisher Dark Horse. Track down your nearest "Star Wars" lore-obsessive for the complete historical landscape, but the gist is that you get to play in a familiar-feeling Star Wars universe, and the developers are free from most narrative constraints tied to the feature films.
For my own experience with the game, I've taken my Jedi Guardian, a specialization of the Jedi Knight class, to level 20. The maximum level is 50. I've been to four different planets, acquired three companions, a space ship, four lightsabers, and multiple force powers. I've spent most of my time adventuring by myself, but I've grouped with others for a few quests, some designed for groups, others where grouping is simply a convenience.
(Credit: GameSpot)
If you played BioWare's Knights of the Old Republic titles, you should feel instantly at home with the Old Republic. The character information screen, the narrative flow, and the supporting cast that tags along on your adventures all echo the earlier BioWare titles. Indeed, BioWare has saidthat Star Wars: The Old Republic has enough content to serve as "Knights of the Old Republic 3, 4, 5, 6, 7, 8, 9, 10, 11, 12-plus."
World of Warcraft refugees (and those familiar with the MMO genre in general) will also recognize many of the mechanics BioWare has implemented in the new game. You judge the quality of in-game items in the Old Republic via the same color-coding system as the World of Warcraft. As your character gains experience levels, you improve his or her abilities by allocating points among three branches of a class-specific skill tree. The character classes generally fall into same three-pronged dynamic of healers, damage dealers, and damage absorbers.
You could accuse BioWare of borrowing its in-game systems perhaps too liberally from the World of Warcraft, but MMO veterans will recall that Warcraft itself shares mechanics with its own forebears, not least Everquest. What's more interesting is the things the Old Republic does differently.
In World of Warcraft, your character begins his or her life in a secluded training area set off from the rest of the world. Once you complete a few basic quests and gain a few levels, you emerge into the larger game environment and join every other player in the game's general adventuring activities. You follow a similar structure in the Old Republic, but as you emerge from your tutorial world to the larger galaxy, you continue progressing in your personalized adventure.
Essentially, BioWare has overlain a single-player role-playing game experience on top of a larger multiplayer world. You can chat with other players at any point in the game, and you will spend most of your time adventuring across the various planetsides among other player characters, sharing many of the same adventures. The difference in the Old Republic is that you also have your own personal quest path. If you play as a bounty hunter, for example, you will advance through a different storyline than a Jedi.
In addition to the personalized questing, you also get your own set of companion characters. If you're familiar with pets from other MMOs, the concept is not that different here, but where the companions in other games often feel like accessories, your companions in the Old Republic have their own dialogue, and play prominent roles in both the narrative and the gameplay.
(Credit: GameSpot)
The fully developed companions bring a welcome new dynamic to the MMO experience. If you're trying to form a group with other players and can't find a healer, a companion character can fill that role in a pinch. They also take on the bulk of the work of the game's crafting system, where you specialize in certain tasks to build and gather items for the in-game economy. With your supporting cast out looking for space ore, you can get on with the adventuring.
The production values are another stand-out feature. The 3D graphics and art look attractive enough, and they're more advanced than those of the World of Warcraft, but, like Blizzard's game, the visuals are designed to run on a broad assortment of PC configurations. But where most other games, Warcraft included, deliver much of expository information via static nonplayer models and screens of text, when you walk up to a Jedi Master to receive quest instructions in the Old Republic, your character will engage in conversation with a fully animated character that speaks reasonably well-written, well-acted dialogue.
The impact of the spoken, acted dialogue is hard to underestimate. While the personalized quest path gives you the framework to feel like a hero, engaging with the convincing nonplayer characters brings you into the world of the game.
BioWare also deserves kudos for its spaceship system. Space flight is an important aspect of Star Wars gaming to fans, but a game with fully realized individual character and space combat gameplay has been elusive. The Old Republic has not achieved this, either, but in that you get a spaceship in which to engage in some on-rails combat, it's not too hard to see how BioWare might expand on the idea.
More interestingly, your spaceship serves as a means of travel between the different planets in the game, and also as a bank to store extra gear, as well as social hub to engage with your companion characters and advance their plot lines. In effect, it's player-housing, a feature often demanded by players in MMOs (World of Warcraft in particular), but also one that requires a lot of development effort with questionable in-game impact (it seems even digital real estate isn't cheap). Kudos to BioWare for integrating it seamlessly into the game mechanics.
BioWare has not done everything right in the Old Republic. At least through the first 20 levels/30 hours, I've seen very little of the humor and charm you'll find in both World of Warcraft as well as the original "Star Wars" trilogy. The environments also feel more walled-in than World of Warcraft.
(Credit: GameSpot)
It's perhaps unreasonable to ask that every planet in a galaxy-spanning game have as much content as World of Warcraft's single planet. And the scenery has felt more expansive as I've progressed. Still, I have yet to find a world that invites free-form, nonquesting exploration. Maybe that comes later.
The Old Republic also seems caught in some of the trappings that turn many people away from MMOs. The quests can feel repetitive, and your role in the world can only have so much impact, lest you interfere with the experience of another player. The $15 monthly fee, the possible downtime because of server issues, and the ease with which the game consumes hours of your life are also points of contention.
As with any large-scale MMO, you'll also run into the issues of community. Even the early access period has been affected by wait times to log onto the game servers. BioWare has said it's watching the load demands carefully, but that doesn't instill optimism for the coming onrush of the general population.
You're also sure to run into players who annoy you in their social dealings, or who are just plain jerks. The Old Republic's official discussion forum can also be a great resource for gameplay suggestions, but you'll need to wade through a litany of complaints about the game in the process, a small percentage of which are actually constructive. The forums also need a search feature, badly.
It is often said by its players that World of Warcraft is really two games: the game you play while leveling your character to the maximum, and then the game available once you hit that limit. The latter typically engages players for as much time as the leveling process, involving challenging, large-scale multiplayer quests and highly competitive player-vs.-player combat. It's also the place where developers face the challenge of keeping the attention of the hard-core players without alienating more-casual customers. Blizzard still struggles with nailing the formula.
I expect BioWare would be happy to have that same problem with Star Wars: The Old Republic; it will mean it successfully engaged a diverse audience. We'll have a better idea about BioWare's likelihood of similar success as more-dedicated players uncover the end-game content, and as BioWare nurtures and expands its the game to meet player demands.
(Credit: GameSpot)
Dan:
If the massively multiplayer online role-playing game market has made one major leap in the past several years, it's that people now regularly refer to these games as "MMOs," instead of either the genre's full name, or the even more awkward MMORPG (pronounced, presumably, "M-Mo-Are-Pig"). Aside from that, Blizzard's World of Warcraft holds sway over this mini-industry with its fine product, if one that's all too easy to mimic.
The Old Republic, like many things connected to the big-business Star Wars universe, is largely risk-averse. That's not necessarily a bad thing, but if anyone had the clout to remake the MMO genre into something more than a multiplayer raiding and skirmish game, it's these guys (and to be fair, it's easily the most story-driven MMO I've ever played, with some serious thought going into the dramatic arcs).
That said, the controls, game mechanics, and other basics worked surprisingly well in the early access version of the game we played. But even with a smaller total number of prerelease players, I regularly found myself playing for 10 minutes, getting kicked off the server, and having to wait another 15 minutes to get back on. Still, the game itself looks, plays, and presents itself much better today than a version I played nearly two years ago at LucasArts' campus at the Presidio of San Francisco--that early version didn't leave me with the best impression, but the final game works well on many levels, and feels surprisingly complete, compared with the "we'll fix it later" vibe of many new MMO games.
Even when connected, parts of the game world would sometimes freeze up or glitch. That's actually nothing new to MMO games, especially just-launched ones, and there's a meta-game experience from occasionally watching other characters or players blinking quickly in and out of existence around you, as if phasing through different planes of the universe (shades of Lovecraft's "From Beyond," perhaps).
It's an experience every MMO player learns to live with: the essential instability of the world itself at launch (and sometimes for a good while thereafter). Still, if you think getting the Twitter "fail whale" when too many people are accessing the service at once is annoying, imagine how players feel when they're trying to play a game that, post-launch, will cost them $15 per month to subscribe to. One solution is to cut the universe into finer and finer slices, first separating players into distinct duplicate servers, as if the game existed in a multiverse, and forcing players to choose which server/shard/universe they wanted to play in, and later into "instances" of parts of the game world--areas that spawn fresh copies for each player or group.
It's a concept as old as MMO games itself, and one that has seen very little evolution over the years. While it may remain a technical necessity, it certainly puts barriers up to the concept of social play. There are no servers or shards, for example, in Facebook games, which, despite their thin gaming qualifications, certainly qualify as massive and multiplayer. We won't solve the problem of how to get a few million people to simultaneously co-exist in the same plane of virtual reality today (and neither will The Old Republic), but it's an issue worth thinking about for future game designers, especially as playing the game with your friends requires you to take a pregame survey and having everyone agree to create characters on the same server together.
(Credit: GameSpot)
Having extensively played the previous Star Wars MMO, Star Wars: Galaxies when it was released in 2003 (and recently shuttered), I know that a familiar setting and characters can do much to ease new players into an unfamiliar game type, and one must assume the goal of The Old Republic is to capture mainstream eyeballs. But while Galaxies, for all its many faults, was full of legendary characters and settings, The Old Republic takes place far in the past, and aside from the broad strokes of the Jedi, Sith, and Republic, there's much here that will be unfamiliar to even serious "Star Wars" movie fans (although the game retains the same minimalist, almost conservative, approach to set design as the prequel trilogy)
After a brief spin as a Smuggler (one of the game's eight major classes), I played as one of two classes of Jedi, the force-wielding Consular (I believe Rich played primarily as the more lightsaber-centric Jedi Knight), it's clear that The Old Republic smartly wants to take the best parts of the "Star Wars" canon and give them to you up front. I'd suspect the vast majority of gamers will play as one of the Jedi or Sith classes; to do otherwise feels pointless (like playing Skyrim as something other than a mage).
Will The Old Republic bring in both MMO players looking for the next new thing as well as "Star Wars" fans looking for a new branded product to fawn over? The answer is yes to both counts, and the game has been carefully plotted and built in order to satisfy both camps, although I'm not sure how many monthly subscriptions people have an appetite for these days. If you look at World of Warcraft, Spotify, Netflix, Sirius, maybe a New York Times digital subscription, it all adds up to a big monthly bill, when more and more services, including MMO games, are following the freemium model, with a basic level of free service and for-sale extras.
In the end (not that a game such as this even has an end, at least as long as it generates enough revenue to continue), the game's characters in particular look great, and the inclusion of so much recorded dialogue instead of text-only conversations adds a level of polish most MMO games, including the all-powerful World of Warcraft, lack. The inclusion of NPC sidekicks and plenty of (at least so far) solo-playable content make the game a lot easier to get into than many MMO games, which can only be good for SW:TOR's chances as the great WoW-killer.

Source:http://news.cnet.com/8301-17938_105-57345176-1/star-wars-the-old-republic-takes-on-world-of-warcraft-with-force/?tag=rb_content;main

Sunday, December 18, 2011

New Google Chrome


The bottom line: Competitiveness, thy name is Chrome. Google's browser is one of the fastest and most standards-compliant browsers available. It lacks some of the fine-tuning you'll find in Firefox, but from the minimalist interface to support for future-Web tech like Native Client and HTML5, the browser is a must.
Review:
Google Chrome continues to mature from a lightweight and fast browsing alternative into an innovative browser on the precipice of a potential browsing revolution with the just-released Chrome OS. The browser that people can use today, Chrome 16, offers highly competitive features, including synchronization, autofill, and standards compliance, and maintains Google's reputation for building one of the fastest browsers available.
Chrome 16 represents a major milestone for the browser, but those expecting to see dramatic changes in major-point updates will be disappointed. For a while now, Google has been pushing features over what it calls milestone numbers, which means that as soon as new features are usable in the beta version of Chrome, Google will likely push them to all users in the stable edition.

First Look: Chrome still shines, 10 versions later

Recent updates to the browser have included support for Native Client in Chrome 14. Native Client, or NaCl, is an open-source technology that allows C and C++ code to be securely run in the browser. It basically lets software run within two protected sandboxes, which will theoretically cut down on browser-based threats dramatically. When completed, NaCl will enable Web apps to run as smoothly as programs that are hosted on your hard drive.
As implemented in Chrome 14, NaCl works only for Chrome Web Store apps, though Google plans to expand NaCl so that eventually it powers the entire browser.
Chrome 15 debuted of a redesigned New Tab page and a redone Chrome Web Store that it links to. The intuitive New Tab page allows you to create custom categories by dragging and dropping apps and bookmarks, and includes navigation arrows on the left and right edges of the page that become more visible on mouse-over. For more, check out CNET's story on how to use Chrome's new New Tab page.
Chrome 16 launches the beginning of changes to how sync works in the browser, with the introduction of multiple user account support. This means that you can now have multiple people, or at least multiple Gmail accounts, running in Chrome simultaneously. However, it's not "people-secure," meaning that although your data might be secured on Google servers, once an account is logged into Chrome, you don't have to re-enter in your account data. Anybody with access to Chrome can see your stuff.
Please note that there are at least four versions of Chrome available at the moment, and this review only addresses the "stable" branch, intended for general use. Chrome beta (Windows (download) | Mac (download)), Chrome dev (Windows (download) | Mac (download)), and Chrome Canary (Windows (download) | Mac (download)) are progressively less stable versions of the browser, and aimed at developers.
Installation
Chrome's installation process is simple and straightforward. If you download the browser from Google's Web site, it will ask you if you'd like to anonymously submit usage statistics to the company. This can be toggled even after the browser is installed by going to the wrench-icon Preferences menu and choosing Options, then Under the Hood, and checking or unchecking Help Make Chrome Better. Depending on your processor, the installation process should take less than 2 minutes.
Interface
Google's Chrome interface has changed remarkably little since its surprise debut in September 2008. Tabs are still on top, the location bar (aka Omnibox) dominates the minimalist design, and the browser has few visible control buttons besides Back, Forward, and a combined Stop/Reload button. Although some users may not like having the tabs on top, we find it to be aesthetically preferable because it leaves more room below for the Web site we're looking at.
One change has been to remove the secondary Page Options button and combine it with the Preferences wrench icon to create space for extension icons to the right of the location bar. As it currently stands, it could be better organized. Some controls, such as page zoom, are readily available. Others, such as the extension manager, are hidden away under a Tools submenu.
Chrome's extensions are fairly limited in how they can alter the browser's interface. Unlike Firefox, which gives add-on makers a lot of leeway in changing the browser's look, Chrome mandates that extensions appear only as icons to the right of the location bar. The benefit is that this maintains a uniform look to the browser, but it definitely limits how much the browser can be customized. Chrome doesn't support sidebars, either, although other Chromium-based browsers (such as Comodo Dragon) do offer the feature. There is an option in Chrome's about:flags, a series of experimental features, that lets you move the tabs to a sidebar.
A minor change in Chrome 11 moved settings pages to their own tab, rather than a dialog box. Chrome 12 extended that configuration to Chrome's synchronization feature. If you sign up more than one Google account in Chrome 16 or later, you'll see the profile icons in the upper left corner on the tab row.
Even with its limitations, the interface design has remained a contemporary exemplar of how to minimize the browser's screen footprint while keeping the browser easy to use and versatile.
Features and support
Chrome 16's features are accessible from the Preferences menu via the wrench icon on the right side of the navigation bar. Version 16 offers a complete range of modern browsing conveniences. The basics are well-represented, including tabbed browsing, new window creation, and a private browsing mode that Google calls Incognito, which disables cookie tracking, history recording, extension support, and other browsing breadcrumbs.
Chrome is based on WebKit, the same open-source engine that powers Apple Safari, Google's Android mobile platform, and several other desktop and mobile Web-browsing tools. However, Chrome runs on a different JavaScript engine than its WebKit cousins, and there are other changes as well.
Along with hardware-accelerated 3D CSS in Chrome 12, we got some interesting security improvements. You can now delete Flash cookies from inside Chrome, which makes sense given that Chrome comes with Flash built in, and there's a new Safe Browsing protection against downloading malicious files. Chrome's Web app support, which debuted in December 2010, now includes the ability to launch Web apps from the location bar. This gives keyboard jockeys a bit more power to avoid mousing around, more readily apparent in Chrome OS but nevertheless good to have in the regular old Chrome browser.
Mac users now get a warning window when using Command-Q to close the browser.
Print preview, formerly a small but glaring hole in Chrome's feature list, is now present in the Windows and Linux versions. Chrome stable for Mac still doesn't have the feature, which is powered by the PDF reader that comes built into Chrome.
Chrome's tabs remain one of the best things about the browser. The tabs are detachable: "tabs" and "windows" become interchangeable here. Detached tabs can be dragged and dropped into the browser, and tabs can be rearranged at any time by clicking, holding, dragging, and releasing. Not only can tabs be isolated, but each tab exists in its own task process. This means that when one tab crashes, the other tabs do not. Though memory leaks are a major concern in Chrome when you have dozens of tabs open, we found sluggish behavior and other impediments weren't noticeable until after there were more than 30 tabs open. That's not an immutable number, though, and different computers' hardware will alter browser performance.
Some of the basics in Chrome are handled extremely intuitively. In-page searching works smoothly. Using the Ctrl-F hot key or the menu option, searching for a word or phrase will open a text entry box on the top right of the browser. Chrome searches as you type, indicating the number of positive results and highlighting them on the page.
Account syncing is another area where Chrome excels. Using your Gmail account, Chrome will sync your themes, preferences, autofill entries, extensions, and bookmarks. You can toggle each of those categories, too. It does not yet offer password syncing, although the password manager has a smart show-password option that keeps it visually separate from the site it's associated with.
Chrome also offers a lot of privacy-tweaking settings. In the Options menu, go to the Under the Hood tab. From here, you can toggle and customize most of the browser's privacy and security settings. Cookies, image management, JavaScript, plug-ins, pop-ups, location information, and notifications can be adjusted from the Content Settings button. This includes toggling specific plug-ins, such as the built-in Adobe Flash plug-in or the Chrome PDF reader (which is deactivated by default).
Like Firefox, Chrome gives broad control over search engines and search customizations. Though this doesn't sound like much, not all browsers allow you to set keyword shortcuts for searching, and some even restrict which search engine you can set as your default. Chrome comes with three defaults to choose from: Google, Bing, and Yahoo.
The Chrome extension manager, bookmark manager, and download manager all open in new tabs. They allow you to search their contents and throw in some basic management options like deletion, but in general they don't feel as robust as their counterparts in competing browsers. For example, URLs in the bookmark manager are only revealed when you mouse over a bookmark, and you must click on one to get the URL to permanently appear. That's an extra click that other browsers don't require.
Two other low-profile but well-executed features in Chrome are autoupdating and translation. Chrome automatically updates when a new version comes out. This makes it harder to revert back to an older version, but it's highly unlikely that you'll want to downgrade this build of Chrome since this is the stable build and not the beta or developer's version. The second feature, automatic translation of Web pages, is available to other browsers as a Google add-on, but because it comes from Google, it's baked directly into Chrome.
Chrome is also a leader in HTML5 implementation, which is uneven because of the continuing development of HTML5 standards. This will become more important in the coming months and years, but right now it doesn't greatly affect interactions with Web sites.
In the realm of security, besides allowing you to disable JavaScript, Chrome will automatically block Web sites that are known to promulgate phishing attacks and malware threats or be otherwise unsafe. The usefulness of this depends on Google's ability to flag Web sites as risky, though, and so it's recommended to use an add-on like the Web of Trust extensionor a separate security program to block threats.
Performance
Based on the open-source WebKit engine and Google's V8 JavaScript engine, Google Chrome debuted to much fanfare because of its rocketing rendering speeds. Three years down the line, that hasn't changed, and the stable version of Chrome remains one of the fastest stable browsers available. The less stable versions, with their more recent improvements and bug fixes, are often faster.
You can see CNET's most recent benchmark tests that included Google Chrome; while that particular version of Chrome didn't do too well, the browser has seen a lot of changes since that test and you definitely should not discount it.
Note that to effectively use hardware acceleration you must make sure that your graphics card drivers are up-to-date. Nevertheless, Chrome remains one of the fastest browsers available, and its rapid version update rate ensures that it is consistently competitive.
Conclusion
It's hard to tell which is faster, user adoption of Chrome or its development. Certainly the two are linked, and due in no small part to Google's ability to lay claim to the "fastest browser" title, even when it may not be strictly justified. The rest of Chrome's appeal lies in its clean, minimalist look, and competitive features that justify its still-increasing market share. Chrome is a serious option for anybody who wants a browser that gets out of the way of browsing the Web.

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Source:http://download.cnet.com/Google-Chrome/3000-2356_4-10881381.html?tag=rb_content;main#ixzz1gu8EnxPp

SlimCleaner 2.0 crams


The update to its sophomore version makes some big changes from version 1.6's collection of robust tools. There's a registry cleaner, for sweeping up all the detritus left by unruly programs after you uninstall them, a faster scanning engine, and recommendations for similar programs. The recommendation engine appears to be accurate, so if you're looking at Adobe Reader, you'll see suggestions on the right for Foxit Reader, Nitro Reader, Sumatra PDF, Nuance PDF, and a button at the bottom to view more suggestions.
At first glance, the interface changes won't be that apparent. The program has the same layout and uses the same candy-colored ratings system. However, the list of tools on the left nav have been reworked, so that there's now a section for browsers, and the main windows have been tweaked so that you won't need a scroll bar to see all of them.
I still think that its a tool for power users, or at least for people who want to control more about their computer's behavior. This isn't a simple, "set-it-and-forget-it" utility, even if it does have those options. Nevertheless, that doesn't mean it's not a bad tool, and clearly from the growth in user contributions, many people have found it to help them clean and maintain their computers.

AUTO PILOT CLAN


Tools:
Fiddler
File
Pass


Features:
1.
 Auto repeat quick battle actions
2. Restore Stamina (uncertain)

Procedure:
1. Extract all swf files from rar folder using winrar.
2. Open Fiddler and click autorespoder tab
3. Check "Enable automatic responses" & "Unmatched request passthrough"
4. Drop swf file on the table below "If URI matches..."
5. Clear browser's cache or click "Clear Cache" on fiddler
6. Force traffic to fiddler (firefox users)
7. Log in to Ninja Saga
8. Enter Recruit Friends and select clan to battle.

Note: If the clan results 1 = You Lose
           If the clan results 0 = You Win
           Use at your own risk

Credit: Eissen/Mido
Source:http://dark-shinobi.blogspot.com

Tips Dan Trik Cara Belajar Yang Baik Untuk Ujian / Ulangan Pelajaran Sekolah Bagi Siswa SD, SMP, SMA Serta Mahasiswa

Belajar merupakan hal yang wajib dilakukan oleh para pelajar dan mahasiswa. Belajar pada umumnya dilakukan di sekolah ketika jam pelajaran berlangsung dibimbing oleh Bapak atau Ibu Guru. Belajar yang baik juga dilakukan di rumah baik dengan maupun tanpa pr / pekerjaan rumah. Belajar yang dilakukan secara terburu-buru akibat dikejar-kejar waktu memiliki dampak yang tidak baik.
Berikut ini adalah tips dan triks yang dapat menjadi masukan berharga dalam mempersiapkan diri dalam menghadapi ulangan atau ujian :
1. Belajar Kelompok
Belajar kelompok dapat menjadi kegiatan belajar menjadi lebih menyenangkan karena ditemani oleh teman dan berada di rumah sendiri sehingga dapat lebih santai. Namun sebaiknya tetap didampingi oleh orang dewasa seperti kakak, paman, bibi atau orang tua agar belajar tidak berubah menjadi bermain. Belajar kelompok ada baiknya mengajak teman yang pandai dan rajin belajar agar yang tidak pandai jadi ketularan pintar. Dalam belajar kelompok kegiatannya adalah membahas pelajaran yang belum dipahami oleh semua atau sebagian kelompok belajar baik yang sudah dijelaskan guru maupun belum dijelaskan guru.
2. Rajin Membuat Catatan Intisari Pelajaran
Bagian-bagian penting dari pelajaran sebaiknya dibuat catatan di kertas atau buku kecil yang dapat dibawa kemana-mana sehingga dapat dibaca di mana pun kita berada. Namun catatan tersebut jangan dijadikan media mencontek karena dapat merugikan kita sendiri.
3. Membuat Perencanaan Yang Baik
Untuk mencapai suatu tujuan biasanya diiringi oleh rencana yang baik. Oleh karena itu ada baiknya kita membuat rencana belajar dan rencana pencapaian nilai untuk mengetahui apakah kegiatan belajar yang kita lakukan telah maksimal atau perlu ditingkatkan. Sesuaikan target pencapaian dengan kemampuan yang kita miliki. Jangan menargetkan yang yang nomor satu jika saat ini kita masih di luar 10 besar di kelas. Buat rencana belajar yang diprioritaskan pada mata pelajaran yang lemah. Buatlah jadwal belajar yang baik.
4. Disiplin Dalam Belajar
Apabila kita telah membuat jadwal belajar maka harus dijalankan dengan baik. Contohnya seperti belajar tepat waktu dan serius tidak sambil main-main dengan konsentrasi penuh. Jika waktu makan, mandi, ibadah, dan sebagainya telah tiba maka jangan ditunda-tunda lagi. Lanjutkan belajar setelah melakukan kegiatan tersebut jika waktu belajar belum usai. Bermain dengan teman atau game dapat merusak konsentrasi belajar. Sebaiknya kegiatan bermain juga dijadwalkan dengan waktu yang cukup panjang namun tidak melelahkan jika dilakukan sebelum waktu belajar. Jika bermain video game sebaiknya pilih game yang mendidik dan tidak menimbulkan rasa penasaran yang tinggi ataupun rasa kekesalan yang tinggi jika kalah.
5. Menjadi Aktif Bertanya dan Ditanya
Jika ada hal yang belum jelas, maka tanyakan kepada guru, teman atau orang tua. Jika kita bertanya biasanya kita akan ingat jawabannya. Jika bertanya, bertanyalah secukupnya dan jangan bersifat menguji orang yang kita tanya. Tawarkanlah pada teman untuk bertanya kepada kita hal-hal yang belum dia pahami. Semakin banyak ditanya maka kita dapat semakin ingat dengan jawaban dan apabila kita juga tidak tahu jawaban yang benar, maka kita dapat membahasnya bersama-sama dengan teman. Selain itu
6. Belajar Dengan Serius dan Tekun
Ketika belajar di kelas dengarkan dan catat apa yang guru jelaskan. Catat yang penting karena bisa saja hal tersebut tidak ada di buku dan nanti akan keluar saat ulangan atau ujian. Ketika waktu luang baca kembali catatan yang telah dibuat tadi dan hapalkan sambil dimengerti. Jika kita sudah merasa mantap dengan suatu pelajaran maka ujilah diri sendiri dengan soal-soal. Setelah soal dikerjakan periksa jawaban dengan kunci jawaban. Pelajari kembali soal-soal yang salah dijawab.
7. Hindari Belajar Berlebihan
Jika waktu ujian atau ulangan sudah dekat biasanya kita akan panik jika belum siap. Jalan pintas yang sering dilakukan oleh pelajar yang belum siap adalah dengan belajar hingga larut malam / begadang atau membuat contekan. Sebaiknya ketika akan ujian tetap tidur tepat waktu karena jika bergadang semalaman akan membawa dampak yang buruk bagi kesehatan, terutama bagi anak-anak.
8. Jujur Dalam Mengerjakan Ulangan Dan Ujian
Hindari mencontek ketika sedang mengerjakan soal ulangan atau ujian. Mencontek dapat membuat sifat kita curang dan pembohong. Kebohongan bagaimanapun juga tidak dapat ditutup-tutupi terus-menerus dan cenderung untuk melakukan kebohongan selanjutnya untuk menutupi kebohongan selanjutnya. Anggaplah dengan nyontek pasti akan ketahuan guru dan memiliki masa depan sebagai penjahat apabila kita melakukan kecurangan.
Semoga tips cara belajar yang benar ini dapat memberikan manfaat untuk kita semua, amin.

Source:http://organisasi.org/tips-dan-trik-cara-belajar-yang-baik-untuk-ujian-ulangan-pelajaran-sekolah-bagi-siswa-sd-smp-sma-serta-mahasiswa

 
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